【平衡】HFE平衡讨论
#8
(2020-02-25 05:42)Dragon5 提到: What I did for Blade in the project was to make him strong but easy to kill. He maintains his high damage and most agility and reduces his health. His movement was a bit slow, and I even gave him Sean's stamina because he only needed air strikes to continue jumping. The last thing I would do is make some other adjustments to his hit speed. My goal is to keep him interesting, because it will be boring if he is made like everyone else.
Please forgive me for using the translator. I am American.
引用:Full list of changes in English:
  • Normalize health lowered to 450
  • Blasts raised to 80 MP
  • Dragon Punch raised to 290 MP
  • Fierce Fists raised to 140 MP
  • Walkspeed lowered 1 point
  • Dash xspeed lowered slightly
  • Stamina consumption increased
  • Each combo attack hits one frame later; total duration unchanged
  • Fierce Fists distance lowered slightly
  • Cannot do balls out of roll
Hello Dragon5. It's a bit amazing to see an American in Chinese forum, but welcome anyway!

This post is to discuss a self-made balanced version which is commonly used among Chinese players.

We named it Hero Fighter Equilibrium (HFE for short)

It looks like your description is about another self-made version.

Welcome to introduce your balance adjustment in another post on this forum, and upload your version for all of us to experience!

Btw, if you have any questions or suggestions, feel free to discuss with us.
People laugh, people cry.
Some give up, some still try.
Some say hi, while some say bye.
Some may forget you, but never will I.
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【平衡】HFE平衡讨论 - by O n L y - 2020-02-19 08:42
RE: 【平衡】HFE平衡讨论 - by O n L y - 2020-02-25 14:07

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