【平衡】HFE平衡讨论
#7
What I did for Blade in the project was to make him strong but easy to kill. He maintains his high damage and most agility and reduces his health. His movement was a bit slow, and I even gave him Sean's stamina because he only needed air strikes to continue jumping. The last thing I would do is make some other adjustments to his hit speed. My goal is to keep him interesting, because it will be boring if he is made like everyone else.
Please forgive me for using the translator. I am American.
引用:Full list of changes in English:
  • Normalize health lowered to 450
  • Blasts raised to 80 MP
  • Dragon Punch raised to 290 MP
  • Fierce Fists raised to 140 MP
  • Walkspeed lowered 1 point
  • Dash xspeed lowered slightly
  • Stamina consumption increased
  • Each combo attack hits one frame later; total duration unchanged
  • Fierce Fists distance lowered slightly
  • Cannot do balls out of roll
回复


这个主题的帖子
【平衡】HFE平衡讨论 - by O n L y - 2020-02-19 08:42
RE: 【平衡】HFE平衡讨论 - by Dragon5 - 2020-02-25 05:42

论坛跳转:


正在浏览该主题的用户: 1 个游客